This piece was done in Blender, with some compositing in Aftereffects for some extra clouds and volumetrics. I wanted to dive deeper into everything blender has to offer such as modeling, procedural materials, and geometry nodes.
I created 4 Geometry node systems for the lower city, upper city, flying cars and neon signs.
All Buildings modeled by me. Textures are mostly 5 procedural materials used for all models.
I created a collection of Art Deco SVG Patterns that I then extruded into meshes to add to the Art Deco aesthetic of the city.