This piece was done in Blender, with some compositing in Aftereffects for some extra clouds and volumetrics. I wanted to dive deeper into everything blender has to offer such as modeling, procedural materials, and geometry nodes. 

I created 4 Geometry node systems for the lower city, upper city, flying cars and neon signs. 

All Buildings modeled by me. Textures are mostly 5 procedural materials used for all models.

I created a collection of Art Deco SVG Patterns that I then extruded into meshes to add to the Art Deco aesthetic of the city.

Process Video
Big BuildingĀ Models
Secondary & Tertiary Buildings
Initial Sketches of City Structure and Big Buildings Shape
Flying Cars - Models + Geometry Nodes

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